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Narrative Designs
Here are some of my narrative design related works.

Writing
Game writing work from academic and personal projects
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CUTSCENES
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Cutscenes from original IP game, Underhazer: a single-player FPS adventure based on a cute-horror Y2K dreamcore art style. After her best friend Wisty’s suicide, 17-year-old Nyla and her Tamagotchi pet are pulled into Undergrid, a nightmarish realm where her repressed memories and emotions come to life.

Uiosa

Cutscenes from a sci-fi fantasy story that involves magic stemming from God's demise, creating a nuclear radiation. The protagonist, Equinox, the only person not affected by the radiation, is searching for a way to take down the government that led to her mother’s death.
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BARKS & LORE ITEMS
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Neo-Versailles
Worked as narrative designer and writer on Painted World:
Neo-Versailles. A first-person adventure puzzle rpg game where players explore an artistic and technological hub of the world that has descended into chaos as Demons of Despair emerge from the art.


Underhazer
In the story, Underhazer’s protagonist Nyla, lost her memory about the death of her friend Wisty and events related to her.
Players must collect memory items to solve the mystery of what happened to Wisty by exploring an altered reality and overcoming enemies.
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